BEGIN:VCALENDAR
X-WR-CALNAME:vienna.unlike - events
X-WR-TIMEZONE:Europe/Berlin
VERSION:2.0
METHOD:PUBLISH
CALSCALE:GREGORIAN
PRODID:iCalendar-Ruby
BEGIN:VEVENT
X-WR-CALNAME:vienna.unlike - events
X-WR-TIMEZONE:Europe/Berlin
SEQUENCE:0
URL:http://vienna.unlike.net/event_occurrences/107363
DTSTART:20091128T190000
UID:2012-02-06T22:41:47-08:00_228403650@domU-12-31-39-01-C9-54
DTSTAMP:20120206T224147
DESCRIPTION:Subotron\nMuseumsplatz 1\n1070 Vienna\n\n\nGoing back to at lea
 st the early 90s and Sega’s “Night Trap”\, there has been a lively pu
 blic debate about the effects of violence in video games on players\, accom
 panied by newspaper reports\, TV news segments\, protests in the streets an
 d congressional hearings.\n\n\n	But a much more interesting debate is rarel
 y noticed\, whether outside or inside the games industry: A debate about th
 e purpose of violence in games. How can violence be used to create emotiona
 l effects? How can it be used in game design? What is its role in the game 
 designer’s toolkit? What does violence add to the experience of a video g
 ame?\n\n\n	In this talk\, Jurie Horneman (NLD)\, Game designer\, will descr
 ibe some concrete examples of the non-trivial use of violence in video game
 s\, based on his experience with Manhunt\, an extremely violent game banned
  in several countries.\n\n
SUMMARY:The artistic merits of violence in video games
END:VEVENT
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