Heather Kelley – of kokoromi fame – is moboid, a computer and video game designer and interactive artist. Her twelve-year career in the games industry has included AAA next-gen console games, smart toys, handheld games, serious games for behavioral change, and web communities for girls. Heather co-founded the experimental game collective Kokomori in 2006 to champion games as an art form, and produces and curates the yearly GAMMA events to promote original indie games as creative expression in a social context.
For seven years, Heather served as co-chair of the IGDA’s Women in Game Development Special Interest Group. Her sex game concepts Lapis and Our First Times won the 2006 MIGS Game Design Challenge and 2009 GDC Game Design Challenge, respectively. As moboid, she has created interactive video installations using game engines such as Quake and Unreal. She holds an MA from the University of Texas at Austin, where she is an alumna of the Advanced Communications Technologies Laboratory.
As part of the air-program of MuseumsQuartier ´s quartier21, SUBOTRON invites international artists in residence to work here in Vienna on a regular basis. Artists get a studio at the Museumsquartier for free and money to cover expenses.




